<materials version="3" group="civ_male_helper_4">
    
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/head_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/head_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/y6kko/head_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material name="mtr_head_lod" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2" >
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_gsma"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.46500002208631"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/body_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/body_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/y6kko/body_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material name="mtr_nacho_cheese" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE" unique="true" version="2" >
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/mayu_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/mayu_nm"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/mayu_op"/>
        <variable type="scalar" name="alpha_ref" value="0.2526500002208631"/>
    </material>
    <material name="mtr_yomama" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE" unique="true" version="2" >
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/eyelashes_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/eyelashes_nm"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/y6kko/eyelashes_op"/>
        <variable type="scalar" name="alpha_ref" value="0.46500002208631"/>
    </material>
	    <material name="mtr_bruh" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2" >
		<diffuse_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/y6kko/eyes_nm"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
